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Over that time the fondness for sound grew so much I started to move more and more towards it, creating soundtracks for indie gems and studios with hits under their belt, scoring best audio nominations along the way. I even won a national Excellence in Audio award (AGDA 2016), neat! That settled it. I would combine my love of audio, design, and game development into a new venture: Shapeforms. It’s with this holistic understanding of the development process that I strive to deliver the most visceral, exciting audio possible for your projects.

Shapeforms Audio (Rich McBride – that's me) produces high-quality audio and music for games and other media. I've been working in games for about 14 years now, and had the good fortune to contribute to 7 global #1 mobile games and a couple of national number 1's. But I've got a confession to make: I didn't start out in audio. At least not by day. By night, from the day I started as a bright-eyed junior artist til the day I made lead, I worked away at my second love: audio.

tools of the trade

 

hardware.

 

• Sennheiser MKH 8040 stereo pair • Sennheiser MKH 30 for M/S recordings • LOM Usi and Elektrousi microphones • Sound Devices recorder • Sony PCM D100 • Cinela windshield • Eurorack modular system • Elektron Analog Heat MkII • Eve Audio SC 207 monitors
• Sennheiser HD650 headphones • PreSonus Quantum interface

 

software.

 

Reaper, Live, Fab Filter, iZotope RX & plugins, Sound Particles, Tonsturm Whoosh & Traveler, Valhalla, SoundToys, Zynaptiq, GRM Tools, Kilohearts, Output, Softube, Unfiltered Audio, Reaper Scripts (nvk tools), and many others!

 

synths.

 

Xfer Serum, Kilohearts Phase Plant, Arturia Pigments, Reaktor & others!